Asset Library
Upload, file, save and reuse image, video and audio assets.
Open and browse
The Asset Library icon opens a dock on the left of the canvas. OBJECT shows folders and individual media; SUBJECT shows grouped subject records.
- Click Asset Library and choose OBJECT to browse folders.
- Expand a folder or switch to SUBJECT when looking for a reusable set.
Upload a local asset
The dock + menu includes Upload local files. Image, video and audio files are accepted for upload; provider-specific generation nodes may have narrower format limits.
- Open +, select Upload local files and optionally choose a target folder.
- Wait for progress to finish and confirm the item appears in the refreshed library.
Keep folders meaningful
The + menu creates folders; folder actions can rename or remove them. Default categories such as character, scene and sound are shown with localized display names.
- Create a folder named for a campaign or visual role.
- Rename a vague folder before it fills with unrelated references.
Save a canvas result
The + menu and node-selection context menu offer Save canvas selection. A single selected media node is saved as an asset; a multi-node selection is handled as a subject set. Nodes without extractable media are not saved by this path.
- Select the finished image or video node, then open Save canvas selection.
- Give it a recognizable name, choose a folder and confirm the saved item.
Reuse instead of reuploading
Library media cards can be dragged onto the canvas to create media nodes. The project/cross-project tabs and header toggle are present, but their current state should not be treated as a reliable permissions or scope filter.
- Drag a verified library asset onto a free canvas area, then connect it to a matching input.
- If a folder appears empty, check the media filter and actual saved assets before uploading again.
Example: separate approved from raw media
When a campaign contains several drafts, saving only the approved hero image to an “Approved product” folder makes it easier to pick the right reference later.
- Select the finished media node rather than the earlier draft.
- Save it under a descriptive name and verify its thumbnail and folder.
When saving a selection fails
The save dialog requires media with extractable URLs. A selected Text node, or an Image node whose generation has not produced media yet, may leave no eligible media to save.
- Open the node and confirm its result is actually available.
- Remove non-media nodes from the selection and try again with a finished asset.