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Workspace & Agent

Asset Library

Upload, file, save and reuse image, video and audio assets.

Updated: September 2026

Open and browse

The Asset Library icon opens a dock on the left of the canvas. OBJECT shows folders and individual media; SUBJECT shows grouped subject records.

  1. Click Asset Library and choose OBJECT to browse folders.
  2. Expand a folder or switch to SUBJECT when looking for a reusable set.

Upload a local asset

The dock + menu includes Upload local files. Image, video and audio files are accepted for upload; provider-specific generation nodes may have narrower format limits.

  1. Open +, select Upload local files and optionally choose a target folder.
  2. Wait for progress to finish and confirm the item appears in the refreshed library.

Keep folders meaningful

The + menu creates folders; folder actions can rename or remove them. Default categories such as character, scene and sound are shown with localized display names.

  1. Create a folder named for a campaign or visual role.
  2. Rename a vague folder before it fills with unrelated references.

Save a canvas result

The + menu and node-selection context menu offer Save canvas selection. A single selected media node is saved as an asset; a multi-node selection is handled as a subject set. Nodes without extractable media are not saved by this path.

  1. Select the finished image or video node, then open Save canvas selection.
  2. Give it a recognizable name, choose a folder and confirm the saved item.

Reuse instead of reuploading

Library media cards can be dragged onto the canvas to create media nodes. The project/cross-project tabs and header toggle are present, but their current state should not be treated as a reliable permissions or scope filter.

  • Drag a verified library asset onto a free canvas area, then connect it to a matching input.
  • If a folder appears empty, check the media filter and actual saved assets before uploading again.

Example: separate approved from raw media

When a campaign contains several drafts, saving only the approved hero image to an “Approved product” folder makes it easier to pick the right reference later.

  1. Select the finished media node rather than the earlier draft.
  2. Save it under a descriptive name and verify its thumbnail and folder.

When saving a selection fails

The save dialog requires media with extractable URLs. A selected Text node, or an Image node whose generation has not produced media yet, may leave no eligible media to save.

  • Open the node and confirm its result is actually available.
  • Remove non-media nodes from the selection and try again with a finished asset.

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